This interface defines virtual methods for each of the user-facing overload sets in GameServerClustersServiceClient. This allows users to inject custom behavior (e.g., with a Google Mock object) when writing tests that use objects of type GameServerClustersServiceClient.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `GameServerClustersServiceConnection` object, which is integral for interacting with `GameServerClustersServiceClient` in version 2.12.0 of the Google Cloud C++ Game Services library."],["The `GameServerClustersServiceConnection` interface provides virtual methods, enabling users to inject custom behaviors during testing with `GameServerClustersServiceClient` objects."],["The interface allows the listing, retrieving, creating, deleting, and updating of GameServerCluster resources via dedicated methods."],["There are also methods for previewing changes, including creating, deleting, and updating GameServerClusters, before implementing the changes."],["Concrete instances of `GameServerClustersServiceConnection` can be created through the `MakeGameServerClustersServiceConnection()` function, while mock implementations for testing can be found using `gameservices_v1_mocks::MockGameServerClustersServiceConnection`."]]],[]]