The game server config configures the game servers in an Agones fleet.
Equality
Instances of this class created via copy-construction or copy-assignment always compare equal. Instances created with equal std::shared_ptr<*Connection>
objects compare equal. Objects that compare equal share the same underlying resources.
Performance
Creating a new instance of this class is a relatively expensive operation, new objects establish new connections to the service. In contrast, copy-construction, move-construction, and the corresponding assignment operations are relatively efficient as the copies share all underlying resources.
Thread Safety
Concurrent access to different instances of this class, even if they compare equal, is guaranteed to work. Two or more threads operating on the same instance of this class is not guaranteed to work. Since copy-construction and move-construction is a relatively efficient operation, consider using such a copy when using this class from multiple threads.
Constructors
GameServerConfigsServiceClient(GameServerConfigsServiceClient const &)
Copy and move support
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Name | Description |
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GameServerConfigsServiceClient const &
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GameServerConfigsServiceClient(GameServerConfigsServiceClient &&)
Copy and move support
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Name | Description |
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GameServerConfigsServiceClient &&
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GameServerConfigsServiceClient(std::shared_ptr< GameServerConfigsServiceConnection >, Options)
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Name | Description |
connection |
std::shared_ptr< GameServerConfigsServiceConnection >
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opts |
Options
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Operators
operator=(GameServerConfigsServiceClient const &)
Copy and move support
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Name | Description |
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GameServerConfigsServiceClient const &
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Returns | |
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Type | Description |
GameServerConfigsServiceClient & |
operator=(GameServerConfigsServiceClient &&)
Copy and move support
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Name | Description |
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GameServerConfigsServiceClient &&
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Returns | |
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Type | Description |
GameServerConfigsServiceClient & |
Functions
ListGameServerConfigs(std::string const &, Options)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
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Name | Description |
parent |
std::string const &
Required. The parent resource name, in the following form: |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
StreamRange< google::cloud::gaming::v1::GameServerConfig > | a StreamRange to iterate of the results. See the documentation of this type for details. In brief, this class has |
ListGameServerConfigs(google::cloud::gaming::v1::ListGameServerConfigsRequest, Options)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
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Name | Description |
request |
google::cloud::gaming::v1::ListGameServerConfigsRequest
Unary RPCs, such as the one wrapped by this function, receive a single |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
StreamRange< google::cloud::gaming::v1::GameServerConfig > | a StreamRange to iterate of the results. See the documentation of this type for details. In brief, this class has |
GetGameServerConfig(std::string const &, Options)
Gets details of a single game server config.
Parameters | |
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Name | Description |
name |
std::string const &
Required. The name of the game server config to retrieve, in the following form: |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
StatusOr< google::cloud::gaming::v1::GameServerConfig > | the result of the RPC. The response message type (google.cloud.gaming.v1.GameServerConfig) is mapped to a C++ class using the Protobuf mapping rules. If the request fails, the |
GetGameServerConfig(google::cloud::gaming::v1::GetGameServerConfigRequest const &, Options)
Gets details of a single game server config.
Parameters | |
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Name | Description |
request |
google::cloud::gaming::v1::GetGameServerConfigRequest const &
Unary RPCs, such as the one wrapped by this function, receive a single |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
StatusOr< google::cloud::gaming::v1::GameServerConfig > | the result of the RPC. The response message type (google.cloud.gaming.v1.GameServerConfig) is mapped to a C++ class using the Protobuf mapping rules. If the request fails, the |
CreateGameServerConfig(std::string const &, google::cloud::gaming::v1::GameServerConfig const &, Options)
Creates a new game server config in a given project, location, and game server deployment.
Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
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Name | Description |
parent |
std::string const &
Required. The parent resource name, in the following form: |
game_server_config |
google::cloud::gaming::v1::GameServerConfig const &
Required. The game server config resource to be created. |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
future< StatusOr< google::cloud::gaming::v1::GameServerConfig > > | A |
CreateGameServerConfig(google::cloud::gaming::v1::CreateGameServerConfigRequest const &, Options)
Creates a new game server config in a given project, location, and game server deployment.
Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
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Name | Description |
request |
google::cloud::gaming::v1::CreateGameServerConfigRequest const &
Unary RPCs, such as the one wrapped by this function, receive a single |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
future< StatusOr< google::cloud::gaming::v1::GameServerConfig > > | A |
DeleteGameServerConfig(std::string const &, Options)
Deletes a single game server config.
The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
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Name | Description |
name |
std::string const &
Required. The name of the game server config to delete, in the following form: |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
future< StatusOr< google::cloud::gaming::v1::OperationMetadata > > | A |
DeleteGameServerConfig(google::cloud::gaming::v1::DeleteGameServerConfigRequest const &, Options)
Deletes a single game server config.
The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
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Name | Description |
request |
google::cloud::gaming::v1::DeleteGameServerConfigRequest const &
Unary RPCs, such as the one wrapped by this function, receive a single |
opts |
Options
Optional. Override the class-level options, such as retry and backoff policies. |
Returns | |
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Type | Description |
future< StatusOr< google::cloud::gaming::v1::OperationMetadata > > | A |