SpriteSheet(mapping=None, *, ignore_unknown_fields=False, **kwargs)
Sprite sheet configuration.
Attributes | |
---|---|
Name | Description |
format_ |
str
Format type. The default is jpeg .
Supported formats:
- jpeg
|
file_prefix |
str
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg .
|
sprite_width_pixels |
int
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field). |
sprite_height_pixels |
int
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field). |
column_count |
int
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit. |
row_count |
int
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit. |
start_time_offset |
google.protobuf.duration_pb2.Duration
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s .
|
end_time_offset |
google.protobuf.duration_pb2.Duration
End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are
generated until the end of the output file.
|
total_count |
int
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100. |
interval |
google.protobuf.duration_pb2.Duration
Starting from 0s , create sprites at regular intervals.
Specify the interval value in seconds.
|
quality |
int
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio. |