SpriteSheet(mapping=None, *, ignore_unknown_fields=False, **kwargs)
Sprite sheet configuration.
Attributes | |
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Name | Description |
format |
str
Format type. The default is "jpeg" .
Supported formats:
- 'jpeg'
|
file_prefix |
str
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as "sprite_sheet0000000123.jpeg" .
|
sprite_width_pixels |
int
Required. The width of sprite in pixels. Must be an even integer. |
sprite_height_pixels |
int
Required. The height of sprite in pixels. Must be an even integer. |
column_count |
int
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit. |
row_count |
int
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit. |
start_time_offset |
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s .
|
end_time_offset |
End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are
generated until the end of the output file.
|
total_count |
int
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100. |
interval |
Starting from 0s , create sprites at regular intervals.
Specify the interval value in seconds.
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