在直播中插入可选广告

本页介绍了如何创建片头并将其插入直播中。可选广告是指可随时替换主要直播内容的内容(例如,如果您在输入流中遇到技术问题,或者要隐藏输入流中的敏感内容)。

设置您的 Google Cloud 项目和身份验证

如果您尚未创建 Google Cloud 项目和凭据,请参阅开始前须知

将视频上传到 Cloud Storage 存储分区

  1. 在 Google Cloud 控制台中,前往 Cloud Storage 浏览器页面。
    转到“Cloud Storage 浏览器”页面
  2. 点击存储分区的名称将其打开。
  3. 点击上传文件
  4. 选择要从本地机器上传的视频文件。您可以使用 60 秒的示例视频

您的视频现已保存到 Cloud Storage 存储分区。

创建资产

资产是可与 Live Stream API 搭配使用的视频图片。资产用于创建插播广告连播渠道事件。 您应在计划将资产用于播出信息之前很久就创建该资产,因为 API 需要时间来处理该资产。如果在播出信息事件执行时间过去 2 秒后资源仍未准备就绪,系统会显示黑屏,直到资源准备就绪为止。

如需创建资源,请使用 projects.locations.assets.create 方法。以下示例会创建视频资产。

REST

在使用任何请求数据之前,请先进行以下替换:

  • PROJECT_NUMBER:您的 Google Cloud 项目编号;此值位于 IAM 设置页面上的项目编号字段中
  • LOCATION:要创建资源的位置;请使用某个受支持的地区
    显示位置
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • ASSET_ID:要创建的新素材资源的用户定义标识符。此值必须为 1-63 个字符,以 [a-z0-9] 开头和结尾,并且字符之间可以包含短划线 (-)。例如 my-asset
  • ASSET_URI:要使用的 Cloud Storage 存储桶中的视频的 URI,例如 gs://my-bucket/my-video.mp4(请参阅支持的媒体格式

如需发送您的请求,请展开以下选项之一:

您应该收到类似以下内容的 JSON 响应:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/assets/ASSET_ID",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
此命令会创建一个长时间运行的操作 (LRO),您可以使用该操作来跟踪请求的进度。如需了解详情,请参阅管理长时间运行的操作

C#

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API C# API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


using Google.Api.Gax.ResourceNames;
using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class CreateAssetSample
{
    public async Task<Asset> CreateAssetAsync(
         string projectId, string locationId, string assetId, string assetUri)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        CreateAssetRequest request = new CreateAssetRequest
        {
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, locationId),
            AssetId = assetId,
            Asset = new Asset
            {
                Video = new Asset.Types.VideoAsset
                {
                    Uri = assetUri
                }
            }
        };

        // Make the request.
        Operation<Asset, OperationMetadata> response = await client.CreateAssetAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation<Asset, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return completedResponse.Result;
    }
}

Go

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Go API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// createAsset creates an asset. This asset references a video file
// in Cloud Storage.
func createAsset(w io.Writer, projectID, location, assetID, assetURI string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// assetID := "my-asset"
	// assetURI := "gs://my-bucket/my-video.mp4"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.CreateAssetRequest{
		Parent:  fmt.Sprintf("projects/%s/locations/%s", projectID, location),
		AssetId: assetID,
		Asset: &livestreampb.Asset{
			Resource: &livestreampb.Asset_Video{
				Video: &livestreampb.Asset_VideoAsset{
					Uri: assetURI,
				},
			},
		},
	}
	// Creates the asset.
	op, err := client.CreateAsset(ctx, req)
	if err != nil {
		return fmt.Errorf("CreateAsset: %w", err)
	}
	response, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Asset: %v", response.Name)
	return nil
}

Java

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Java API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import com.google.cloud.video.livestream.v1.Asset;
import com.google.cloud.video.livestream.v1.Asset.VideoAsset;
import com.google.cloud.video.livestream.v1.CreateAssetRequest;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.LocationName;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class CreateAsset {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String assetId = "my-asset-id";
    String assetUri = "gs://my-bucket/my-video.mp4";

    createAsset(projectId, location, assetId, assetUri);
  }

  public static void createAsset(String projectId, String location, String assetId, String assetUri)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    var createAssetRequest =
        CreateAssetRequest.newBuilder()
            .setParent(LocationName.of(projectId, location).toString())
            .setAssetId(assetId)
            .setAsset(
                Asset.newBuilder()
                    .setVideo(
                        VideoAsset.newBuilder()
                            .setUri(assetUri)
                            .build())
                    .build())
            .build();
    // First API call in a project can take up to 15 minutes.
    Asset result =
        livestreamServiceClient.createAssetAsync(createAssetRequest).get(15, TimeUnit.MINUTES);
    System.out.println("Asset: " + result.getName());
    livestreamServiceClient.close();
  }
}

Node.js

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Node.js API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// assetId = 'my-asset';
// assetUri = 'gs://my-bucket/my-video.mp4';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function createAsset() {
  // Construct request
  const request = {
    parent: livestreamServiceClient.locationPath(projectId, location),
    assetId: assetId,
    asset: {
      video: {
        uri: assetUri,
      },
    },
  };

  // Run request
  const [operation] = await livestreamServiceClient.createAsset(request);
  const response = await operation.promise();
  const [asset] = response;
  console.log(`Asset: ${asset.name}`);
}

createAsset();

PHP

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API PHP API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

use Google\Cloud\Video\LiveStream\V1\Asset;
use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\CreateAssetRequest;

/**
 * Creates an asset. You can use an asset to create a slate.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the asset
 * @param string  $assetId            The ID of the asset to be created
 * @param string  $assetUri           The Cloud Storage URI of the asset
 */
function create_asset(
    string $callingProjectId,
    string $location,
    string $assetId,
    string $assetUri
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();

    $parent = $livestreamClient->locationName($callingProjectId, $location);
    $asset = (new Asset())
        ->setVideo(
            (new Asset\VideoAsset())
                ->setUri($assetUri));

    // Run the asset creation request. The response is a long-running operation ID.
    $request = (new CreateAssetRequest())
        ->setParent($parent)
        ->setAsset($asset)
        ->setAssetId($assetId);
    $operationResponse = $livestreamClient->createAsset($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // Print results
        printf('Asset: %s' . PHP_EOL, $result->getName());
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Python API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def create_asset(
    project_id: str, location: str, asset_id: str, asset_uri: str
) -> live_stream_v1.types.Asset:
    """Creates an asset.
    Args:
        project_id: The GCP project ID.
        location: The location in which to create the asset.
        asset_id: The user-defined asset ID.
        asset_uri: The asset URI (e.g., 'gs://my-bucket/my-video.mp4')."""

    client = LivestreamServiceClient()

    parent = f"projects/{project_id}/locations/{location}"

    asset = live_stream_v1.types.Asset(
        video=live_stream_v1.types.Asset.VideoAsset(
            uri=asset_uri,
        )
    )
    operation = client.create_asset(parent=parent, asset=asset, asset_id=asset_id)
    response = operation.result(600)
    print(f"Asset: {response.name}")

    return response

Ruby

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Ruby API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

require "google/cloud/video/live_stream"

##
# Create an asset
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param asset_id [String] Your asset name (e.g. "my-asset")
# @param asset_uri [String] Your asset URI (e.g. "gs://my-bucket/my-video.mp4")
#
def create_asset project_id:, location:, asset_id:, asset_uri:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the parent.
  parent = client.location_path project: project_id, location: location

  # Set the asset fields.
  new_asset = {
    video: {
      uri: asset_uri
    }
  }

  operation = client.create_asset parent: parent, asset: new_asset, asset_id: asset_id

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print the asset name.
  puts "Asset: #{operation.response.name}"
end

创建输入端点

如需创建输入端点,请使用 projects.locations.inputs.create 方法。

REST

在使用任何请求数据之前,请先进行以下替换:

  • PROJECT_NUMBER:您的 Google Cloud 项目编号;此值位于 IAM 设置页面上的项目编号字段中
  • LOCATION:用于创建输入端点的位置;请使用某个受支持的地区
    显示位置
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • INPUT_ID:要创建的新输入端点(您将输入数据流发送到该端点)的用户定义标识符。此值必须为 1-63 个字符,以 [a-z0-9] 开头和结尾,字符之间可以包含短划线 (-)。例如 my-input

如需发送您的请求,请展开以下选项之一:

您应该收到类似以下内容的 JSON 响应:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/INPUT_ID",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
此命令会创建一个长时间运行的操作 (LRO),您可以使用该操作来跟踪请求的进度。如需了解详情,请参阅管理长时间运行的操作

C#

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API C# API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


using Google.Api.Gax.ResourceNames;
using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class CreateInputSample
{
    public async Task<Input> CreateInputAsync(
         string projectId, string locationId, string inputId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        CreateInputRequest request = new CreateInputRequest
        {
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, locationId),
            InputId = inputId,
            Input = new Input
            {
                Type = Input.Types.Type.RtmpPush
            }
        };

        // Make the request.
        Operation<Input, OperationMetadata> response = await client.CreateInputAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation<Input, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return completedResponse.Result;
    }
}

Go

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Go API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// createInput creates an input endpoint. You send an input video stream to this
// endpoint.
func createInput(w io.Writer, projectID, location, inputID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// inputID := "my-input"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.CreateInputRequest{
		Parent:  fmt.Sprintf("projects/%s/locations/%s", projectID, location),
		InputId: inputID,
		Input: &livestreampb.Input{
			Type: livestreampb.Input_RTMP_PUSH,
		},
	}
	// Creates the input.
	op, err := client.CreateInput(ctx, req)
	if err != nil {
		return fmt.Errorf("CreateInput: %w", err)
	}
	response, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Input: %v", response.Name)
	return nil
}

Java

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Java API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import com.google.cloud.video.livestream.v1.CreateInputRequest;
import com.google.cloud.video.livestream.v1.Input;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.LocationName;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class CreateInput {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String inputId = "my-input-id";

    createInput(projectId, location, inputId);
  }

  public static void createInput(String projectId, String location, String inputId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    var createInputRequest =
        CreateInputRequest.newBuilder()
            .setParent(LocationName.of(projectId, location).toString())
            .setInputId(inputId)
            .setInput(Input.newBuilder().setType(Input.Type.RTMP_PUSH).build())
            .build();
    // First API call in a project can take up to 15 minutes.
    Input result =
        livestreamServiceClient.createInputAsync(createInputRequest).get(15, TimeUnit.MINUTES);
    System.out.println("Input: " + result.getName());
    livestreamServiceClient.close();
  }
}

Node.js

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Node.js API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// inputId = 'my-input';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function createInput() {
  // Construct request
  const request = {
    parent: livestreamServiceClient.locationPath(projectId, location),
    inputId: inputId,
    input: {
      type: 'RTMP_PUSH',
    },
  };

  // Run request
  const [operation] = await livestreamServiceClient.createInput(request);
  const response = await operation.promise();
  const [input] = response;
  console.log(`Input: ${input.name}`);
}

createInput();

PHP

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API PHP API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

use Google\Cloud\Video\LiveStream\V1\Input;
use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\CreateInputRequest;

/**
 * Creates an input. You send an input video stream to this endpoint.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the input
 * @param string  $inputId            The ID of the input to be created
 */
function create_input(
    string $callingProjectId,
    string $location,
    string $inputId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();

    $parent = $livestreamClient->locationName($callingProjectId, $location);
    $input = (new Input())
        ->setType(Input\Type::RTMP_PUSH);

    // Run the input creation request. The response is a long-running operation ID.
    $request = (new CreateInputRequest())
        ->setParent($parent)
        ->setInput($input)
        ->setInputId($inputId);
    $operationResponse = $livestreamClient->createInput($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // Print results
        printf('Input: %s' . PHP_EOL, $result->getName());
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Python API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def create_input(
    project_id: str, location: str, input_id: str
) -> live_stream_v1.types.Input:
    """Creates an input.
    Args:
        project_id: The GCP project ID.
        location: The location in which to create the input.
        input_id: The user-defined input ID."""

    client = LivestreamServiceClient()

    parent = f"projects/{project_id}/locations/{location}"

    input = live_stream_v1.types.Input(
        type_="RTMP_PUSH",
    )
    operation = client.create_input(parent=parent, input=input, input_id=input_id)
    response = operation.result(900)
    print(f"Input: {response.name}")

    return response

Ruby

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Ruby API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

require "google/cloud/video/live_stream"

##
# Create an input endpoint
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param input_id [String] Your input name (e.g. "my-input")
#
def create_input project_id:, location:, input_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the parent.
  parent = client.location_path project: project_id, location: location

  # Set the input fields.
  new_input = {
    type: Google::Cloud::Video::LiveStream::V1::Input::Type::RTMP_PUSH
  }

  operation = client.create_input parent: parent, input: new_input, input_id: input_id

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print the input name.
  puts "Input: #{operation.response.name}"
end

获取输入端点详情

如需获取输入端点的详细信息,请使用 projects.locations.inputs.get 方法。

REST

在使用任何请求数据之前,请先进行以下替换:

  • PROJECT_NUMBER:您的 Google Cloud 项目编号;此值位于 IAM 设置页面上的项目编号字段中
  • LOCATION:输入端点所在的位置;请使用某个受支持的地区
    显示位置
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • INPUT_ID:输入端点的用户定义标识符

如需发送您的请求,请展开以下选项之一:

您应该收到类似以下内容的 JSON 响应:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/INPUT_ID",
  "createTime": CREATE_TIME,
  "updateTime": UPDATE_TIME,
  "type": "RTMP_PUSH",
  "uri":  "INPUT_STREAM_URI", # For example, "rtmp://1.2.3.4/live/b8ebdd94-c8d9-4d88-a16e-b963c43a953b",
  "tier": "HD"
}

C#

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API C# API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


using Google.Cloud.Video.LiveStream.V1;

public class GetInputSample
{
    public Input GetInput(
         string projectId, string locationId, string inputId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        GetInputRequest request = new GetInputRequest
        {
            InputName = InputName.FromProjectLocationInput(projectId, locationId, inputId)
        };

        // Make the request.
        Input response = client.GetInput(request);
        return response;
    }
}

Go

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Go API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// getInput gets a previously-created input endpoint.
func getInput(w io.Writer, projectID, location, inputID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// inputID := "my-input-id"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.GetInputRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/inputs/%s", projectID, location, inputID),
	}

	response, err := client.GetInput(ctx, req)
	if err != nil {
		return fmt.Errorf("GetInput: %w", err)
	}

	fmt.Fprintf(w, "Input: %v", response.Name)
	return nil
}

Java

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Java API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import com.google.cloud.video.livestream.v1.Input;
import com.google.cloud.video.livestream.v1.InputName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;

public class GetInput {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String inputId = "my-input-id";

    getInput(projectId, location, inputId);
  }

  public static void getInput(String projectId, String location, String inputId)
      throws IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. In this example, try-with-resources is used
    // which automatically calls close() on the client to clean up resources.
    try (LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create()) {
      InputName name = InputName.of(projectId, location, inputId);
      Input response = livestreamServiceClient.getInput(name);
      System.out.println("Input: " + response.getName());
    }
  }
}

Node.js

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Node.js API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// inputId = 'my-input';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function getInput() {
  // Construct request
  const request = {
    name: livestreamServiceClient.inputPath(projectId, location, inputId),
  };
  const [input] = await livestreamServiceClient.getInput(request);
  console.log(`Input: ${input.name}`);
}

getInput();

PHP

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API PHP API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\GetInputRequest;

/**
 * Gets an input.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the input
 * @param string  $inputId            The ID of the input
 */
function get_input(
    string $callingProjectId,
    string $location,
    string $inputId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->inputName($callingProjectId, $location, $inputId);

    // Get the input.
    $request = (new GetInputRequest())
        ->setName($formattedName);
    $response = $livestreamClient->getInput($request);
    // Print results
    printf('Input: %s' . PHP_EOL, $response->getName());
}

Python

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Python API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def get_input(
    project_id: str, location: str, input_id: str
) -> live_stream_v1.types.Input:
    """Gets an input.
    Args:
        project_id: The GCP project ID.
        location: The location of the input.
        input_id: The user-defined input ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/inputs/{input_id}"
    response = client.get_input(name=name)
    print(f"Input: {response.name}")

    return response

Ruby

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Ruby API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

require "google/cloud/video/live_stream"

##
# Get an input endpoint
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param input_id [String] Your input name (e.g. "my-input")
#
def get_input project_id:, location:, input_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the input.
  name = client.input_path project: project_id, location: location, input: input_id

  # Get the input.
  input = client.get_input name: name

  # Print the input name.
  puts "Input: #{input.name}"
end

找到 uri 字段,然后复制返回的 INPUT_STREAM_URI,以便稍后在发送输入流部分中使用。

创建频道

如需创建渠道,请使用 projects.locations.channels.create 方法。以下示例会创建一个用于生成 HLS 直播的频道。直播包含单个高清 (1280x720) 版本。

REST

在使用任何请求数据之前,请先进行以下替换:

  • PROJECT_NUMBER:您的 Google Cloud 项目编号;此值位于 IAM 设置页面上的项目编号字段中
  • LOCATION:要创建渠道的地理位置;请使用某个受支持的地区
    显示位置
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID:要创建的渠道的用户定义标识符;此值必须为 1-63 个字符,以 [a-z0-9] 开头和结尾,并且字符之间可以包含短划线 (-)
  • INPUT_ID:输入端点的用户定义标识符
  • BUCKET_NAME:您创建的用于存储直播清单和片段文件的 Cloud Storage 存储桶的名称

如需发送您的请求,请展开以下选项之一:

您应该收到类似以下内容的 JSON 响应:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
此命令会创建一个长时间运行的操作 (LRO),您可以使用该操作来跟踪请求的进度。如需了解详情,请参阅管理长时间运行的操作

C#

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API C# API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


using Google.Api.Gax.ResourceNames;
using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class CreateChannelSample
{
    public async Task<Channel> CreateChannelAsync(
         string projectId, string locationId, string channelId, string inputId, string outputUri)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        InputAttachment inputAttachment = new InputAttachment
        {
            Key = "my-input",
            InputAsInputName = InputName.FromProjectLocationInput(projectId, locationId, inputId)
        };

        VideoStream videoStream = new VideoStream
        {
            H264 = new VideoStream.Types.H264CodecSettings
            {
                Profile = "high",
                BitrateBps = 3000000,
                FrameRate = 30,
                HeightPixels = 720,
                WidthPixels = 1280
            }
        };

        ElementaryStream elementaryStreamVideo = new ElementaryStream
        {
            Key = "es_video",
            VideoStream = videoStream
        };

        AudioStream audioStream = new AudioStream
        {
            Codec = "aac",
            ChannelCount = 2,
            BitrateBps = 160000
        };

        ElementaryStream elementaryStreamAudio = new ElementaryStream
        {
            Key = "es_audio",
            AudioStream = audioStream
        };

        MuxStream muxVideo = new MuxStream
        {
            Key = "mux_video",
            ElementaryStreams = { "es_video" },
            SegmentSettings = new SegmentSettings
            {
                SegmentDuration = new Google.Protobuf.WellKnownTypes.Duration
                {
                    Seconds = 2
                }
            }
        };

        MuxStream muxAudio = new MuxStream
        {
            Key = "mux_audio",
            ElementaryStreams = { "es_audio" },
            SegmentSettings = new SegmentSettings
            {
                SegmentDuration = new Google.Protobuf.WellKnownTypes.Duration
                {
                    Seconds = 2
                }
            }
        };

        CreateChannelRequest request = new CreateChannelRequest
        {
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, locationId),
            ChannelId = channelId,
            Channel = new Channel
            {
                InputAttachments = { inputAttachment },
                Output = new Channel.Types.Output
                {
                    Uri = outputUri
                },
                ElementaryStreams = { elementaryStreamVideo, elementaryStreamAudio },
                MuxStreams = { muxVideo, muxAudio },
                Manifests = {
                    new Manifest {
                        FileName = "manifest.m3u8",
                        Type = Manifest.Types.ManifestType.Hls,
                        MuxStreams = { "mux_video", "mux_audio" },
                        MaxSegmentCount = 5
                    }
                }
            }
        };

        // Make the request.
        Operation<Channel, OperationMetadata> response = await client.CreateChannelAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation<Channel, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return completedResponse.Result;
    }
}

Go

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Go API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

import (
	"context"
	"fmt"
	"io"

	"github.com/golang/protobuf/ptypes/duration"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// createChannel creates a channel.
func createChannel(w io.Writer, projectID, location, channelID, inputID, outputURI string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel"
	// inputID := "my-input"
	// outputURI := "gs://my-bucket/my-output-folder/"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.CreateChannelRequest{
		Parent:    fmt.Sprintf("projects/%s/locations/%s", projectID, location),
		ChannelId: channelID,
		Channel: &livestreampb.Channel{
			InputAttachments: []*livestreampb.InputAttachment{
				{
					Key:   "my-input",
					Input: fmt.Sprintf("projects/%s/locations/%s/inputs/%s", projectID, location, inputID),
				},
			},
			Output: &livestreampb.Channel_Output{
				Uri: outputURI,
			},
			ElementaryStreams: []*livestreampb.ElementaryStream{
				{
					Key: "es_video",
					ElementaryStream: &livestreampb.ElementaryStream_VideoStream{
						VideoStream: &livestreampb.VideoStream{
							CodecSettings: &livestreampb.VideoStream_H264{
								H264: &livestreampb.VideoStream_H264CodecSettings{
									Profile:      "high",
									BitrateBps:   3000000,
									FrameRate:    30,
									HeightPixels: 720,
									WidthPixels:  1280,
								},
							},
						},
					},
				},
				{
					Key: "es_audio",
					ElementaryStream: &livestreampb.ElementaryStream_AudioStream{
						AudioStream: &livestreampb.AudioStream{
							Codec:        "aac",
							ChannelCount: 2,
							BitrateBps:   160000,
						},
					},
				},
			},
			MuxStreams: []*livestreampb.MuxStream{
				{
					Key:               "mux_video",
					ElementaryStreams: []string{"es_video"},
					SegmentSettings: &livestreampb.SegmentSettings{
						SegmentDuration: &duration.Duration{
							Seconds: 2,
						},
					},
				},
				{
					Key:               "mux_audio",
					ElementaryStreams: []string{"es_audio"},
					SegmentSettings: &livestreampb.SegmentSettings{
						SegmentDuration: &duration.Duration{
							Seconds: 2,
						},
					},
				},
			},
			Manifests: []*livestreampb.Manifest{
				{
					FileName:        "manifest.m3u8",
					Type:            livestreampb.Manifest_HLS,
					MuxStreams:      []string{"mux_video", "mux_audio"},
					MaxSegmentCount: 5,
				},
			},
		},
	}
	// Creates the channel.
	op, err := client.CreateChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("CreateChannel: %w", err)
	}
	response, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Channel: %v", response.Name)
	return nil
}

Java

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Java API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import com.google.cloud.video.livestream.v1.AudioStream;
import com.google.cloud.video.livestream.v1.Channel;
import com.google.cloud.video.livestream.v1.Channel.Output;
import com.google.cloud.video.livestream.v1.CreateChannelRequest;
import com.google.cloud.video.livestream.v1.ElementaryStream;
import com.google.cloud.video.livestream.v1.InputAttachment;
import com.google.cloud.video.livestream.v1.InputName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.LocationName;
import com.google.cloud.video.livestream.v1.Manifest;
import com.google.cloud.video.livestream.v1.Manifest.ManifestType;
import com.google.cloud.video.livestream.v1.MuxStream;
import com.google.cloud.video.livestream.v1.SegmentSettings;
import com.google.cloud.video.livestream.v1.VideoStream;
import com.google.cloud.video.livestream.v1.VideoStream.H264CodecSettings;
import com.google.protobuf.Duration;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class CreateChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";
    String inputId = "my-input-id";
    String outputUri = "gs://my-bucket/my-output-folder/";

    createChannel(projectId, location, channelId, inputId, outputUri);
  }

  public static void createChannel(
      String projectId, String location, String channelId, String inputId, String outputUri)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    VideoStream videoStream =
        VideoStream.newBuilder()
            .setH264(
                H264CodecSettings.newBuilder()
                    .setProfile("high")
                    .setBitrateBps(3000000)
                    .setFrameRate(30)
                    .setHeightPixels(720)
                    .setWidthPixels(1280))
            .build();

    AudioStream audioStream =
        AudioStream.newBuilder().setCodec("aac").setChannelCount(2).setBitrateBps(160000).build();

    var createChannelRequest =
        CreateChannelRequest.newBuilder()
            .setParent(LocationName.of(projectId, location).toString())
            .setChannelId(channelId)
            .setChannel(
                Channel.newBuilder()
                    .addInputAttachments(
                        0,
                        InputAttachment.newBuilder()
                            .setKey("my-input")
                            .setInput(InputName.of(projectId, location, inputId).toString())
                            .build())
                    .setOutput(Output.newBuilder().setUri(outputUri).build())
                    .addElementaryStreams(
                        ElementaryStream.newBuilder()
                            .setKey("es_video")
                            .setVideoStream(videoStream))
                    .addElementaryStreams(
                        ElementaryStream.newBuilder()
                            .setKey("es_audio")
                            .setAudioStream(audioStream))
                    .addMuxStreams(
                        MuxStream.newBuilder()
                            .setKey("mux_video")
                            .addElementaryStreams("es_video")
                            .setSegmentSettings(
                                SegmentSettings.newBuilder()
                                    .setSegmentDuration(
                                        Duration.newBuilder().setSeconds(2).build())
                                    .build())
                            .build())
                    .addMuxStreams(
                        MuxStream.newBuilder()
                            .setKey("mux_audio")
                            .addElementaryStreams("es_audio")
                            .setSegmentSettings(
                                SegmentSettings.newBuilder()
                                    .setSegmentDuration(
                                        Duration.newBuilder().setSeconds(2).build())
                                    .build())
                            .build())
                    .addManifests(
                        Manifest.newBuilder()
                            .setFileName("manifest.m3u8")
                            .setType(ManifestType.HLS)
                            .addMuxStreams("mux_video")
                            .addMuxStreams("mux_audio")
                            .setMaxSegmentCount(5)
                            .build()))
            .build();
    // First API call in a project can take up to 10 minutes.
    Channel result =
        livestreamServiceClient
            .createChannelAsync(createChannelRequest)
            .get(10, TimeUnit.MINUTES);
    System.out.println("Channel: " + result.getName());
    livestreamServiceClient.close();
  }
}

Node.js

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Node.js API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';
// inputId = 'my-input';
// outputUri = 'gs://my-bucket/my-output-folder/';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function createChannel() {
  // Construct request
  const request = {
    parent: livestreamServiceClient.locationPath(projectId, location),
    channelId: channelId,
    channel: {
      inputAttachments: [
        {
          key: 'my-input',
          input: livestreamServiceClient.inputPath(
            projectId,
            location,
            inputId
          ),
        },
      ],
      output: {
        uri: outputUri,
      },
      elementaryStreams: [
        {
          key: 'es_video',
          videoStream: {
            h264: {
              profile: 'high',
              heightPixels: 720,
              widthPixels: 1280,
              bitrateBps: 3000000,
              frameRate: 30,
            },
          },
        },
        {
          key: 'es_audio',
          audioStream: {
            codec: 'aac',
            channelCount: 2,
            bitrateBps: 160000,
          },
        },
      ],
      muxStreams: [
        {
          key: 'mux_video',
          elementaryStreams: ['es_video'],
          segmentSettings: {
            seconds: 2,
          },
        },
        {
          key: 'mux_audio',
          elementaryStreams: ['es_audio'],
          segmentSettings: {
            seconds: 2,
          },
        },
      ],
      manifests: [
        {
          fileName: 'manifest.m3u8',
          type: 'HLS',
          muxStreams: ['mux_video', 'mux_audio'],
          maxSegmentCount: 5,
        },
      ],
    },
  };

  // Run request
  const [operation] = await livestreamServiceClient.createChannel(request);
  const response = await operation.promise();
  const [channel] = response;
  console.log(`Channel: ${channel.name}`);
}

createChannel();

PHP

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API PHP API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

use Google\Cloud\Video\LiveStream\V1\AudioStream;
use Google\Cloud\Video\LiveStream\V1\Channel;
use Google\Cloud\Video\LiveStream\V1\ElementaryStream;
use Google\Cloud\Video\LiveStream\V1\InputAttachment;
use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\CreateChannelRequest;
use Google\Cloud\Video\LiveStream\V1\Manifest;
use Google\Cloud\Video\LiveStream\V1\MuxStream;
use Google\Cloud\Video\LiveStream\V1\SegmentSettings;
use Google\Cloud\Video\LiveStream\V1\VideoStream;
use Google\Protobuf\Duration;

/**
 * Creates a channel.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel
 * @param string  $channelId          The ID of the channel to be created
 * @param string  $inputId            The ID of the input for the channel
 * @param string  $outputUri          Uri of the channel output folder in a
 *                                    Cloud Storage bucket. (e.g.
 *                                    "gs://my-bucket/my-output-folder/")
 */
function create_channel(
    string $callingProjectId,
    string $location,
    string $channelId,
    string $inputId,
    string $outputUri
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();

    $parent = $livestreamClient->locationName($callingProjectId, $location);
    $channelName = $livestreamClient->channelName($callingProjectId, $location, $channelId);
    $inputName = $livestreamClient->inputName($callingProjectId, $location, $inputId);

    $channel = (new Channel())
        ->setName($channelName)
        ->setInputAttachments([
            new InputAttachment([
                'key' => 'my-input',
                'input' => $inputName
            ])
        ])
        ->setElementaryStreams([
            new ElementaryStream([
                'key' => 'es_video',
                'video_stream' => new VideoStream([
                    'h264' => new VideoStream\H264CodecSettings([
                        'profile' => 'high',
                        'width_pixels' => 1280,
                        'height_pixels' => 720,
                        'bitrate_bps' => 3000000,
                        'frame_rate' => 30
                    ])
                ]),
            ]),
            new ElementaryStream([
                'key' => 'es_audio',
                'audio_stream' => new AudioStream([
                    'codec' => 'aac',
                    'channel_count' => 2,
                    'bitrate_bps' => 160000
                ])
            ])
        ])
        ->setOutput(new Channel\Output(['uri' => $outputUri]))
        ->setMuxStreams([
            new MuxStream([
                'key' => 'mux_video',
                'elementary_streams' => ['es_video'],
                'segment_settings' => new SegmentSettings([
                    'segment_duration' => new Duration(['seconds' => 2])
                ])
            ]),
            new MuxStream([
                'key' => 'mux_audio',
                'elementary_streams' => ['es_audio'],
                'segment_settings' => new SegmentSettings([
                    'segment_duration' => new Duration(['seconds' => 2])
                ])
            ]),
        ])
        ->setManifests([
            new Manifest([
                'file_name' => 'manifest.m3u8',
                'type' => Manifest\ManifestType::HLS,
                'mux_streams' => ['mux_video', 'mux_audio'],
                'max_segment_count' => 5
            ])
        ]);

    // Run the channel creation request. The response is a long-running operation ID.
    $request = (new CreateChannelRequest())
        ->setParent($parent)
        ->setChannel($channel)
        ->setChannelId($channelId);
    $operationResponse = $livestreamClient->createChannel($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // Print results
        printf('Channel: %s' . PHP_EOL, $result->getName());
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Python API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)
from google.protobuf import duration_pb2 as duration


def create_channel(
    project_id: str, location: str, channel_id: str, input_id: str, output_uri: str
) -> live_stream_v1.types.Channel:
    """Creates a channel.
    Args:
        project_id: The GCP project ID.
        location: The location in which to create the channel.
        channel_id: The user-defined channel ID.
        input_id: The user-defined input ID.
        output_uri: Uri of the channel output folder in a Cloud Storage bucket."""

    client = LivestreamServiceClient()
    parent = f"projects/{project_id}/locations/{location}"
    input = f"projects/{project_id}/locations/{location}/inputs/{input_id}"
    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"

    channel = live_stream_v1.types.Channel(
        name=name,
        input_attachments=[
            live_stream_v1.types.InputAttachment(
                key="my-input",
                input=input,
            ),
        ],
        output=live_stream_v1.types.Channel.Output(
            uri=output_uri,
        ),
        elementary_streams=[
            live_stream_v1.types.ElementaryStream(
                key="es_video",
                video_stream=live_stream_v1.types.VideoStream(
                    h264=live_stream_v1.types.VideoStream.H264CodecSettings(
                        profile="high",
                        width_pixels=1280,
                        height_pixels=720,
                        bitrate_bps=3000000,
                        frame_rate=30,
                    ),
                ),
            ),
            live_stream_v1.types.ElementaryStream(
                key="es_audio",
                audio_stream=live_stream_v1.types.AudioStream(
                    codec="aac", channel_count=2, bitrate_bps=160000
                ),
            ),
        ],
        mux_streams=[
            live_stream_v1.types.MuxStream(
                key="mux_video",
                elementary_streams=["es_video"],
                segment_settings=live_stream_v1.types.SegmentSettings(
                    segment_duration=duration.Duration(
                        seconds=2,
                    ),
                ),
            ),
            live_stream_v1.types.MuxStream(
                key="mux_audio",
                elementary_streams=["es_audio"],
                segment_settings=live_stream_v1.types.SegmentSettings(
                    segment_duration=duration.Duration(
                        seconds=2,
                    ),
                ),
            ),
        ],
        manifests=[
            live_stream_v1.types.Manifest(
                file_name="manifest.m3u8",
                type_="HLS",
                mux_streams=["mux_video", "mux_audio"],
                max_segment_count=5,
            ),
        ],
    )
    operation = client.create_channel(
        parent=parent, channel=channel, channel_id=channel_id
    )
    response = operation.result(600)
    print(f"Channel: {response.name}")

    return response

Ruby

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Ruby API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

require "google/cloud/video/live_stream"

##
# Create a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
# @param input_id [String] Your input name (e.g. "my-input")
# @param output_uri [String] Uri of the channel output folder in a Cloud Storage
#     bucket. (e.g. "gs://my-bucket/my-output-folder/";)
#
def create_channel project_id:, location:, channel_id:, input_id:, output_uri:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the parent.
  parent = client.location_path project: project_id, location: location
  # Build the resource name of the input.
  input_path = client.input_path project: project_id, location: location, input: input_id

  # Set the channel fields.
  new_channel = {
    input_attachments: [
      {
        key: "my-input",
        input: input_path
      }
    ],
    output: {
      uri: output_uri
    },
    elementary_streams: [
      {
        key: "es_video",
        video_stream: {
          h264: {
            profile: "high",
            bitrate_bps: 3_000_000,
            frame_rate: 30,
            height_pixels: 720,
            width_pixels: 1280
          }
        }
      },
      {
        key: "es_audio",
        audio_stream: {
          codec: "aac",
          channel_count: 2,
          bitrate_bps: 160_000
        }
      }
    ],
    mux_streams: [
      {
        key: "mux_video",
        elementary_streams: [
          "es_video"
        ],
        segment_settings: {
          segment_duration: {
            seconds: 2
          }
        }
      },
      {
        key: "mux_audio",
        elementary_streams: [
          "es_audio"
        ],
        segment_settings: {
          segment_duration: {
            seconds: 2
          }
        }
      }
    ],
    manifests: [
      {
        file_name: "main.m3u8",
        type: Google::Cloud::Video::LiveStream::V1::Manifest::ManifestType::HLS,
        mux_streams: [
          "mux_video", "mux_audio"
        ],
        max_segment_count: 5
      }
    ]
  }

  operation = client.create_channel parent: parent, channel: new_channel, channel_id: channel_id

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print the channel name.
  puts "Channel: #{operation.response.name}"
end

启动频道

如需启动通道,请使用 projects.locations.channels.start 方法。

REST

在使用任何请求数据之前,请先进行以下替换:

  • PROJECT_NUMBER:您的 Google Cloud 项目编号;此值位于 IAM 设置页面上的项目编号字段中
  • LOCATION:频道所在的位置;请使用某个受支持的地区
    显示位置
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID:用户定义的渠道标识符

如需发送您的请求,请展开以下选项之一:

您应该收到类似以下内容的 JSON 响应:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
    "verb": "start",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
此命令会创建一个长时间运行的操作 (LRO),您可以使用该操作来跟踪请求的进度。如需了解详情,请参阅管理长时间运行的操作

C#

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API C# API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class StartChannelSample
{
    public async Task StartChannelAsync(
         string projectId, string locationId, string channelId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        StartChannelRequest request = new StartChannelRequest
        {
            ChannelName = ChannelName.FromProjectLocationChannel(projectId, locationId, channelId)
        };

        // Make the request.
        Operation<ChannelOperationResponse, OperationMetadata> response = await client.StartChannelAsync(request);

        // Poll until the returned long-running operation is complete.
        await response.PollUntilCompletedAsync();
    }
}

Go

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Go API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// startChannel starts a channel.
func startChannel(w io.Writer, projectID, location, channelID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel-id"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.StartChannelRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/channels/%s", projectID, location, channelID),
	}

	op, err := client.StartChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("StartChannel: %w", err)
	}
	_, err = op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Started channel")
	return nil
}

Java

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Java API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import com.google.cloud.video.livestream.v1.ChannelName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class StartChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";

    startChannel(projectId, location, channelId);
  }

  public static void startChannel(String projectId, String location, String channelId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    ChannelName name = ChannelName.of(projectId, location, channelId);
    // First API call in a project can take up to 15 minutes.
    livestreamServiceClient.startChannelAsync(name).get(15, TimeUnit.MINUTES);
    System.out.println("Started channel");
    livestreamServiceClient.close();
  }
}

Node.js

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Node.js API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function startChannel() {
  // Construct request
  const request = {
    name: livestreamServiceClient.channelPath(projectId, location, channelId),
  };
  const [operation] = await livestreamServiceClient.startChannel(request);
  await operation.promise();
  console.log('Started channel');
}

startChannel();

PHP

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API PHP API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\StartChannelRequest;

/**
 * Starts a channel.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel
 * @param string  $channelId          The ID of the channel
 */
function start_channel(
    string $callingProjectId,
    string $location,
    string $channelId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->channelName($callingProjectId, $location, $channelId);

    // Run the channel start request. The response is a long-running operation ID.
    $request = (new StartChannelRequest())
        ->setName($formattedName);
    $operationResponse = $livestreamClient->startChannel($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        // Print results
        printf('Started channel' . PHP_EOL);
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Python API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def start_channel(
    project_id: str, location: str, channel_id: str
) -> live_stream_v1.types.ChannelOperationResponse:
    """Starts a channel.
    Args:
        project_id: The GCP project ID.
        location: The location of the channel.
        channel_id: The user-defined channel ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"
    operation = client.start_channel(name=name)
    response = operation.result(900)
    print("Started channel")

    return response

Ruby

如需了解如何安装和使用 Live Stream API 客户端库,请参阅 Live Stream API 客户端库。 如需了解详情,请参阅 Live Stream API Ruby API 参考文档

如需向 Live Stream API 进行身份验证,请设置应用默认凭据。 如需了解详情,请参阅为本地开发环境设置身份验证

require "google/cloud/video/live_stream"

##
# Starts a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
#
def start_channel project_id:, location:, channel_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the channel.
  name = client.channel_path project: project_id, location: location, channel: channel_id

  # Start the channel.
  operation = client.start_channel name: name

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print a success message.
  puts "Started channel"
end

发送输入流

如果您使用 ffmpeg 发送测试数据流,请打开一个新的终端窗口。使用获取输入端点详情部分中的 INPUT_STREAM_URI 运行以下命令:

ffmpeg -re -f lavfi -i "testsrc=size=1280x720 [out0]; sine=frequency=500 [out1]" \
  -acodec aac -vcodec h264 -f flv INPUT_STREAM_URI

播放直播

如需在 Shaka Player 中播放生成的媒体文件,请完成以下步骤:

  1. 请将 Cloud Storage 存储分区设为可公开读取
  2. 如需在 Cloud Storage 存储分区上启用跨域资源共享 (CORS),请执行以下操作:
    1. 创建一个包含以下代码的 JSON 文件:
      [
        {
          "origin": ["https://shaka-player-demo.appspot.com/"],
          "responseHeader": ["Content-Type", "Range"],
          "method": ["GET", "HEAD"],
          "maxAgeSeconds": 3600
        }
      ]
    2. JSON_FILE_NAME 替换为您在上一步中创建的 JSON 文件的名称,然后运行以下命令:
      gcloud storage buckets update gs://BUCKET_NAME --cors-file=JSON_FILE_NAME.json
  3. 在 Cloud Storage 存储桶中,找到生成的文件。在该文件的公开访问权限列中,点击复制网址
  4. 导航到在线直播播放器 Shaka Player
  5. 点击顶部导航栏中的自定义内容
  6. 点击 + 按钮。
  7. 将文件的公开网址粘贴到清单网址框中。

  8. 名称框中输入一个名称。

  9. 点击保存

  10. 点击播放

您应该会看到作为直播呈现的测试流。

测试图案视频

创建渠道事件

如需创建渠道事件,请使用 projects.locations.channels.events.create 方法。以下示例将片头作为频道活动插入直播中。

如果海报素材资源未准备就绪(在事件执行开始后 2 秒内),系统会显示黑屏,直到海报素材资源准备就绪为止。

REST

在使用任何请求数据之前,请先进行以下替换:

  • PROJECT_NUMBER:您的 Google Cloud 项目编号;此值位于 IAM 设置页面上的项目编号字段中
  • LOCATION:频道所在的位置;请使用某个受支持的地区
    显示位置
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID:用户定义的渠道标识符
  • EVENT_ID:事件的用户定义标识符
  • ASSET_ID:用户定义的播出信息资产标识符

如需发送您的请求,请展开以下选项之一:

您应该收到类似以下内容的 JSON 响应:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID/events/EVENT_ID",
  "createTime": CREATE_TIME,
  "updateTime": UPDATE_TIME,
  "slate": {
    "duration": "60s",
    "asset": "projects/PROJECT_NUMBER/locations/LOCATION/assets/ASSET_ID"
  },
  "executeNow": "true",
  "state": "PENDING"
}

查看直播,确认是否已插入片头片尾。您还可以检查事件是否将 state 设置为 SUCCEEDED(请参阅获取渠道事件详情)。

如需创建长时间运行的动态画面,请从 slate 对象中移除 duration 字段。如需移除长时间播放的节目单,请创建返回节目频道事件