[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eLicensePool\u003c/code\u003e class in the Google Cloud Commerce Consumer Procurement v1 API represents a pool of licenses available for user assignment.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of the \u003ccode\u003eLicensePool\u003c/code\u003e class is 1.4.0, with prior versions 1.3.0, 1.2.0, 1.1.0, and 1.0.0 also documented.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of the \u003ccode\u003eLicensePool\u003c/code\u003e class include \u003ccode\u003eAvailableLicenseCount\u003c/code\u003e, \u003ccode\u003eLicenseAssignmentProtocol\u003c/code\u003e, \u003ccode\u003eLicensePoolName\u003c/code\u003e, \u003ccode\u003eName\u003c/code\u003e, and \u003ccode\u003eTotalLicenseCount\u003c/code\u003e, providing details about the pool's status and configuration.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eLicensePool\u003c/code\u003e class implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and is part of the \u003ccode\u003eGoogle.Cloud.Commerce.Consumer.Procurement.V1\u003c/code\u003e namespace.\u003c/p\u003e\n"],["\u003cp\u003eConstructors are provided to create a new \u003ccode\u003eLicensePool\u003c/code\u003e instance or a copy from an existing \u003ccode\u003eLicensePool\u003c/code\u003e instance.\u003c/p\u003e\n"]]],[],null,["# Cloud Commerce Consumer Procurement v1 API - Class LicensePool (1.5.0)\n\nVersion latestkeyboard_arrow_down\n\n- [1.5.0 (latest)](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/latest/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/1.4.0/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/1.3.0/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/1.2.0/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/1.1.0/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool)\n- [1.0.0](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/1.0.0/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool) \n\n public sealed class LicensePool : IMessage\u003cLicensePool\u003e, IEquatable\u003cLicensePool\u003e, IDeepCloneable\u003cLicensePool\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Cloud Commerce Consumer Procurement v1 API class LicensePool.\n\nA license pool represents a pool of licenses that can be assigned to users. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e LicensePool \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[LicensePool](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/latest/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[LicensePool](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/latest/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[LicensePool](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/latest/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Commerce.Consumer.Procurement.V1](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/latest/Google.Cloud.Commerce.Consumer.Procurement.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Commerce.Consumer.Procurement.V1.dll\n\nConstructors\n------------\n\n### LicensePool()\n\n public LicensePool()\n\n### LicensePool(LicensePool)\n\n public LicensePool(LicensePool other)\n\nProperties\n----------\n\n### AvailableLicenseCount\n\n public int AvailableLicenseCount { get; set; }\n\nOutput only. Licenses count that are available to be assigned.\n\n### LicenseAssignmentProtocol\n\n public AssignmentProtocol LicenseAssignmentProtocol { get; set; }\n\nRequired. Assignment protocol for the license pool.\n\n### LicensePoolName\n\n public LicensePoolName LicensePoolName { get; set; }\n\n[LicensePoolName](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/latest/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePoolName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Commerce.Consumer.Procurement.V1/latest/Google.Cloud.Commerce.Consumer.Procurement.V1.LicensePool#Google_Cloud_Commerce_Consumer_Procurement_V1_LicensePool_Name) resource name property.\n\n### Name\n\n public string Name { get; set; }\n\nIdentifier. Format:\n`billingAccounts/{billing_account}/orders/{order}/licensePool`\n\n### TotalLicenseCount\n\n public int TotalLicenseCount { get; set; }\n\nOutput only. Total number of licenses in the pool."]]