[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `PriceTier` class defines pricing at the resource tier level, such as offering tiered discounts based on the number of seats."],["The latest version of the `PriceTier` documentation is 2.14.0, while the content covers versions ranging from 1.0.0 to 2.14.0."],["`PriceTier` objects are constructed with default `PriceTier()` or via a copy constructor of type `PriceTier(PriceTier other)`."],["The `PriceTier` class includes properties like `FirstResource`, `LastResource`, and `Price` to define the range and cost of resources within a tier."],["The `PriceTier` class inherits members from the base Object class, and implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."]]],[]]