Reference documentation and code samples for the Transcoder V1 API class Google::Cloud::Video::Transcoder::V1::SpriteSheet.
Sprite sheet configuration.
Inherits
- Object
Extended By
- Google::Protobuf::MessageExts::ClassMethods
Includes
- Google::Protobuf::MessageExts
Methods
#column_count
def column_count() -> ::Integer
- (::Integer) — The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
#column_count=
def column_count=(value) -> ::Integer
- value (::Integer) — The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
- (::Integer) — The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
#end_time_offset
def end_time_offset() -> ::Google::Protobuf::Duration
-
(::Google::Protobuf::Duration) — End time in seconds, relative to the output file timeline. When
end_time_offset
is not specified, the sprites are generated until the end of the output file.
#end_time_offset=
def end_time_offset=(value) -> ::Google::Protobuf::Duration
-
value (::Google::Protobuf::Duration) — End time in seconds, relative to the output file timeline. When
end_time_offset
is not specified, the sprites are generated until the end of the output file.
-
(::Google::Protobuf::Duration) — End time in seconds, relative to the output file timeline. When
end_time_offset
is not specified, the sprites are generated until the end of the output file.
#file_prefix
def file_prefix() -> ::String
-
(::String) — Required. File name prefix for the generated sprite sheets.
Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as
sprite_sheet0000000123.jpeg
.
#file_prefix=
def file_prefix=(value) -> ::String
-
value (::String) — Required. File name prefix for the generated sprite sheets.
Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as
sprite_sheet0000000123.jpeg
.
-
(::String) — Required. File name prefix for the generated sprite sheets.
Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as
sprite_sheet0000000123.jpeg
.
#format
def format() -> ::String
-
(::String) —
Format type. The default is
jpeg
.Supported formats:
jpeg
#format=
def format=(value) -> ::String
-
value (::String) —
Format type. The default is
jpeg
.Supported formats:
jpeg
-
(::String) —
Format type. The default is
jpeg
.Supported formats:
jpeg
#interval
def interval() -> ::Google::Protobuf::Duration
-
(::Google::Protobuf::Duration) — Starting from
0s
, create sprites at regular intervals. Specify the interval value in seconds.
#interval=
def interval=(value) -> ::Google::Protobuf::Duration
-
value (::Google::Protobuf::Duration) — Starting from
0s
, create sprites at regular intervals. Specify the interval value in seconds.
-
(::Google::Protobuf::Duration) — Starting from
0s
, create sprites at regular intervals. Specify the interval value in seconds.
#quality
def quality() -> ::Integer
- (::Integer) — The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
#quality=
def quality=(value) -> ::Integer
- value (::Integer) — The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
- (::Integer) — The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
#row_count
def row_count() -> ::Integer
- (::Integer) — The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
#row_count=
def row_count=(value) -> ::Integer
- value (::Integer) — The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
- (::Integer) — The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
#sprite_height_pixels
def sprite_height_pixels() -> ::Integer
-
(::Integer) — Required. The height of sprite in pixels. Must be an even integer. To
preserve the source aspect ratio, set the
SpriteSheet.sprite_height_pixels
field or the
SpriteSheet.sprite_width_pixels
field, but not both (the API will automatically calculate the missing
field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the height, in pixels, per the horizontal ASR. The API calculates the width per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
#sprite_height_pixels=
def sprite_height_pixels=(value) -> ::Integer
-
value (::Integer) — Required. The height of sprite in pixels. Must be an even integer. To
preserve the source aspect ratio, set the
SpriteSheet.sprite_height_pixels
field or the
SpriteSheet.sprite_width_pixels
field, but not both (the API will automatically calculate the missing
field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the height, in pixels, per the horizontal ASR. The API calculates the width per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
-
(::Integer) — Required. The height of sprite in pixels. Must be an even integer. To
preserve the source aspect ratio, set the
SpriteSheet.sprite_height_pixels
field or the
SpriteSheet.sprite_width_pixels
field, but not both (the API will automatically calculate the missing
field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the height, in pixels, per the horizontal ASR. The API calculates the width per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
#sprite_width_pixels
def sprite_width_pixels() -> ::Integer
-
(::Integer) — Required. The width of sprite in pixels. Must be an even integer. To
preserve the source aspect ratio, set the
SpriteSheet.sprite_width_pixels
field or the
SpriteSheet.sprite_height_pixels
field, but not both (the API will automatically calculate the missing
field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the width, in pixels, per the horizontal ASR. The API calculates the height per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
#sprite_width_pixels=
def sprite_width_pixels=(value) -> ::Integer
-
value (::Integer) — Required. The width of sprite in pixels. Must be an even integer. To
preserve the source aspect ratio, set the
SpriteSheet.sprite_width_pixels
field or the
SpriteSheet.sprite_height_pixels
field, but not both (the API will automatically calculate the missing
field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the width, in pixels, per the horizontal ASR. The API calculates the height per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
-
(::Integer) — Required. The width of sprite in pixels. Must be an even integer. To
preserve the source aspect ratio, set the
SpriteSheet.sprite_width_pixels
field or the
SpriteSheet.sprite_height_pixels
field, but not both (the API will automatically calculate the missing
field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the width, in pixels, per the horizontal ASR. The API calculates the height per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
#start_time_offset
def start_time_offset() -> ::Google::Protobuf::Duration
-
(::Google::Protobuf::Duration) — Start time in seconds, relative to the output file timeline. Determines the
first sprite to pick. The default is
0s
.
#start_time_offset=
def start_time_offset=(value) -> ::Google::Protobuf::Duration
-
value (::Google::Protobuf::Duration) — Start time in seconds, relative to the output file timeline. Determines the
first sprite to pick. The default is
0s
.
-
(::Google::Protobuf::Duration) — Start time in seconds, relative to the output file timeline. Determines the
first sprite to pick. The default is
0s
.
#total_count
def total_count() -> ::Integer
- (::Integer) — Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
#total_count=
def total_count=(value) -> ::Integer
- value (::Integer) — Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
- (::Integer) — Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.