Reference documentation and code samples for the Cloud Gaming V1 API class Google::Cloud::Gaming::V1::FetchDeploymentStateResponse::DeployedClusterState.
The game server cluster changes made by the game server deployment.
Inherits
- Object
Extended By
- Google::Protobuf::MessageExts::ClassMethods
Includes
- Google::Protobuf::MessageExts
Methods
#cluster
def cluster() -> ::String
Returns
- (::String) — The name of the cluster.
#cluster=
def cluster=(value) -> ::String
Parameter
- value (::String) — The name of the cluster.
Returns
- (::String) — The name of the cluster.
#fleet_details
def fleet_details() -> ::Array<::Google::Cloud::Gaming::V1::DeployedFleetDetails>
Returns
- (::Array<::Google::Cloud::Gaming::V1::DeployedFleetDetails>) — The details about the Agones fleets and autoscalers created in the game server cluster.
#fleet_details=
def fleet_details=(value) -> ::Array<::Google::Cloud::Gaming::V1::DeployedFleetDetails>
Parameter
- value (::Array<::Google::Cloud::Gaming::V1::DeployedFleetDetails>) — The details about the Agones fleets and autoscalers created in the game server cluster.
Returns
- (::Array<::Google::Cloud::Gaming::V1::DeployedFleetDetails>) — The details about the Agones fleets and autoscalers created in the game server cluster.