Reference documentation and code samples for the Cloud Gaming V1 API class Google::Cloud::Gaming::V1::GameServerClusterConnectionInfo.
The game server cluster connection information.
Inherits
- Object
Extended By
- Google::Protobuf::MessageExts::ClassMethods
Includes
- Google::Protobuf::MessageExts
Methods
#gke_cluster_reference
def gke_cluster_reference() -> ::Google::Cloud::Gaming::V1::GkeClusterReference
Returns
- (::Google::Cloud::Gaming::V1::GkeClusterReference) — Reference to the GKE cluster where the game servers are installed.
#gke_cluster_reference=
def gke_cluster_reference=(value) -> ::Google::Cloud::Gaming::V1::GkeClusterReference
Parameter
- value (::Google::Cloud::Gaming::V1::GkeClusterReference) — Reference to the GKE cluster where the game servers are installed.
Returns
- (::Google::Cloud::Gaming::V1::GkeClusterReference) — Reference to the GKE cluster where the game servers are installed.
#namespace
def namespace() -> ::String
Returns
- (::String) — Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
#namespace=
def namespace=(value) -> ::String
Parameter
- value (::String) — Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
Returns
- (::String) — Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.