Class GameServerConfigsServiceAsyncClient (1.5.3)

GameServerConfigsServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1.services.game_server_configs_service.transports.base.GameServerConfigsServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)

The game server config configures the game servers in an Agones fleet.

Properties

transport

Returns the transport used by the client instance.

Returns
TypeDescription
GameServerConfigsServiceTransportThe transport used by the client instance.

Methods

GameServerConfigsServiceAsyncClient

GameServerConfigsServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1.services.game_server_configs_service.transports.base.GameServerConfigsServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)

Instantiates the game server configs service client.

Parameters
NameDescription
credentials Optional[google.auth.credentials.Credentials]

The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.

transport Union[str, .GameServerConfigsServiceTransport]

The transport to use. If set to None, a transport is chosen automatically.

client_options ClientOptions

Custom options for the client. It won't take effect if a transport instance is provided. (1) The api_endpoint property can be used to override the default endpoint provided by the client. GOOGLE_API_USE_MTLS_ENDPOINT environment variable can also be used to override the endpoint: "always" (always use the default mTLS endpoint), "never" (always use the default regular endpoint) and "auto" (auto switch to the default mTLS endpoint if client certificate is present, this is the default value). However, the api_endpoint property takes precedence if provided. (2) If GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is "true", then the client_cert_source property can be used to provide client certificate for mutual TLS transport. If not provided, the default SSL client certificate will be used if present. If GOOGLE_API_USE_CLIENT_CERTIFICATE is "false" or not set, no client certificate will be used.

Exceptions
TypeDescription
google.auth.exceptions.MutualTlsChannelErrorIf mutual TLS transport creation failed for any reason.

common_billing_account_path

common_billing_account_path(billing_account: str)

Returns a fully-qualified billing_account string.

common_folder_path

common_folder_path(folder: str)

Returns a fully-qualified folder string.

common_location_path

common_location_path(project: str, location: str)

Returns a fully-qualified location string.

common_organization_path

common_organization_path(organization: str)

Returns a fully-qualified organization string.

common_project_path

common_project_path(project: str)

Returns a fully-qualified project string.

create_game_server_config

create_game_server_config(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.CreateGameServerConfigRequest, dict]] = None, *, parent: Optional[str] = None, game_server_config: Optional[google.cloud.gaming_v1.types.game_server_configs.GameServerConfig] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.

# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
#   client as shown in:
#   https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1

async def sample_create_game_server_config():
    # Create a client
    client = gaming_v1.GameServerConfigsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1.CreateGameServerConfigRequest(
        parent="parent_value",
        config_id="config_id_value",
    )

    # Make the request
    operation = client.create_game_server_config(request=request)

    print("Waiting for operation to complete...")

    response = await operation.result()

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.CreateGameServerConfigRequest, dict]

The request object. Request message for GameServerConfigsService.CreateGameServerConfig.

parent str

Required. The parent resource name, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_config GameServerConfig

Required. The game server config resource to be created. This corresponds to the game_server_config field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be GameServerConfig A game server config resource.

delete_game_server_config

delete_game_server_config(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.DeleteGameServerConfigRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.

# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
#   client as shown in:
#   https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1

async def sample_delete_game_server_config():
    # Create a client
    client = gaming_v1.GameServerConfigsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1.DeleteGameServerConfigRequest(
        name="name_value",
    )

    # Make the request
    operation = client.delete_game_server_config(request=request)

    print("Waiting for operation to complete...")

    response = await operation.result()

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.DeleteGameServerConfigRequest, dict]

The request object. Request message for GameServerConfigsService.DeleteGameServerConfig.

name str

Required. The name of the game server config to delete, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be google.protobuf.empty_pb2.Empty A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); }

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
GameServerConfigsServiceAsyncClientThe constructed client.

from_service_account_info

from_service_account_info(info: dict, *args, **kwargs)

Creates an instance of this client using the provided credentials info.

Parameter
NameDescription
info dict

The service account private key info.

Returns
TypeDescription
GameServerConfigsServiceAsyncClientThe constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
GameServerConfigsServiceAsyncClientThe constructed client.

game_server_config_path

game_server_config_path(project: str, location: str, deployment: str, config: str)

Returns a fully-qualified game_server_config string.

get_game_server_config

get_game_server_config(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.GetGameServerConfigRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single game server config.

# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
#   client as shown in:
#   https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1

async def sample_get_game_server_config():
    # Create a client
    client = gaming_v1.GameServerConfigsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1.GetGameServerConfigRequest(
        name="name_value",
    )

    # Make the request
    response = await client.get_game_server_config(request=request)

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.GetGameServerConfigRequest, dict]

The request object. Request message for GameServerConfigsService.GetGameServerConfig.

name str

Required. The name of the game server config to retrieve, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1.types.GameServerConfigA game server config resource.

get_mtls_endpoint_and_cert_source

get_mtls_endpoint_and_cert_source(
    client_options: Optional[google.api_core.client_options.ClientOptions] = None,
)

Return the API endpoint and client cert source for mutual TLS.

The client cert source is determined in the following order: (1) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is not "true", the client cert source is None. (2) if client_options.client_cert_source is provided, use the provided one; if the default client cert source exists, use the default one; otherwise the client cert source is None.

The API endpoint is determined in the following order: (1) if client_options.api_endpoint if provided, use the provided one. (2) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is "always", use the default mTLS endpoint; if the environment variabel is "never", use the default API endpoint; otherwise if client cert source exists, use the default mTLS endpoint, otherwise use the default API endpoint.

More details can be found at https://google.aip.dev/auth/4114.

Parameter
NameDescription
client_options google.api_core.client_options.ClientOptions

Custom options for the client. Only the api_endpoint and client_cert_source properties may be used in this method.

Exceptions
TypeDescription
google.auth.exceptions.MutualTLSChannelErrorIf any errors happen.
Returns
TypeDescription
Tuple[str, Callable[[], Tuple[bytes, bytes]]]returns the API endpoint and the client cert source to use.

get_transport_class

get_transport_class()

Returns an appropriate transport class.

list_game_server_configs

list_game_server_configs(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.ListGameServerConfigsRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists game server configs in a given project, location, and game server deployment.

# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
#   client as shown in:
#   https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1

async def sample_list_game_server_configs():
    # Create a client
    client = gaming_v1.GameServerConfigsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1.ListGameServerConfigsRequest(
        parent="parent_value",
    )

    # Make the request
    page_result = client.list_game_server_configs(request=request)

    # Handle the response
    async for response in page_result:
        print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.ListGameServerConfigsRequest, dict]

The request object. Request message for GameServerConfigsService.ListGameServerConfigs.

parent str

Required. The parent resource name, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1.services.game_server_configs_service.pagers.ListGameServerConfigsAsyncPagerResponse message for GameServerConfigsService.ListGameServerConfigs. Iterating over this object will yield results and resolve additional pages automatically.

parse_common_billing_account_path

parse_common_billing_account_path(path: str)

Parse a billing_account path into its component segments.

parse_common_folder_path

parse_common_folder_path(path: str)

Parse a folder path into its component segments.

parse_common_location_path

parse_common_location_path(path: str)

Parse a location path into its component segments.

parse_common_organization_path

parse_common_organization_path(path: str)

Parse a organization path into its component segments.

parse_common_project_path

parse_common_project_path(path: str)

Parse a project path into its component segments.

parse_game_server_config_path

parse_game_server_config_path(path: str)

Parses a game_server_config path into its component segments.