Google Cloud Game Servers V1 Client - Class GameServerDeploymentsServiceClient (1.2.5)

Reference documentation and code samples for the Google Cloud Game Servers V1 Client class GameServerDeploymentsServiceClient.

Service Description: The game server deployment is used to control the deployment of Agones fleets.

This class provides the ability to make remote calls to the backing service through method calls that map to API methods. Sample code to get started:

$gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();
try {
    $formattedParent = $gameServerDeploymentsServiceClient->locationName('[PROJECT]', '[LOCATION]');
    $deploymentId = 'deployment_id';
    $gameServerDeployment = new GameServerDeployment();
    $operationResponse = $gameServerDeploymentsServiceClient->createGameServerDeployment($formattedParent, $deploymentId, $gameServerDeployment);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // doSomethingWith($result)
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
    // Alternatively:
    // start the operation, keep the operation name, and resume later
    $operationResponse = $gameServerDeploymentsServiceClient->createGameServerDeployment($formattedParent, $deploymentId, $gameServerDeployment);
    $operationName = $operationResponse->getName();
    // ... do other work
    $newOperationResponse = $gameServerDeploymentsServiceClient->resumeOperation($operationName, 'createGameServerDeployment');
    while (!$newOperationResponse->isDone()) {
        // ... do other work
        $newOperationResponse->reload();
    }
    if ($newOperationResponse->operationSucceeded()) {
        $result = $newOperationResponse->getResult();
        // doSomethingWith($result)
    } else {
        $error = $newOperationResponse->getError();
        // handleError($error)
    }
} finally {
    $gameServerDeploymentsServiceClient->close();
}

Many parameters require resource names to be formatted in a particular way. To assist with these names, this class includes a format method for each type of name, and additionally a parseName method to extract the individual identifiers contained within formatted names that are returned by the API.

This service has a new (beta) implementation. See Google\Cloud\Gaming\V1\Client\GameServerDeploymentsServiceClient to use the new surface.

Namespace

Google \ Cloud \ Gaming \ V1

Methods

__construct

Constructor.

Parameters
Name Description
options array

Optional. Options for configuring the service API wrapper.

↳ apiEndpoint string

The address of the API remote host. May optionally include the port, formatted as "

↳ credentials string|array|FetchAuthTokenInterface|CredentialsWrapper

The credentials to be used by the client to authorize API calls. This option accepts either a path to a credentials file, or a decoded credentials file as a PHP array. Advanced usage: In addition, this option can also accept a pre-constructed Google\Auth\FetchAuthTokenInterface object or Google\ApiCore\CredentialsWrapper object. Note that when one of these objects are provided, any settings in $credentialsConfig will be ignored.

↳ credentialsConfig array

Options used to configure credentials, including auth token caching, for the client. For a full list of supporting configuration options, see Google\ApiCore\CredentialsWrapper::build() .

↳ disableRetries bool

Determines whether or not retries defined by the client configuration should be disabled. Defaults to false.

↳ clientConfig string|array

Client method configuration, including retry settings. This option can be either a path to a JSON file, or a PHP array containing the decoded JSON data. By default this settings points to the default client config file, which is provided in the resources folder.

↳ transport string|TransportInterface

The transport used for executing network requests. May be either the string rest or grpc. Defaults to grpc if gRPC support is detected on the system. Advanced usage: Additionally, it is possible to pass in an already instantiated Google\ApiCore\Transport\TransportInterface object. Note that when this object is provided, any settings in $transportConfig, and any $apiEndpoint setting, will be ignored.

↳ transportConfig array

Configuration options that will be used to construct the transport. Options for each supported transport type should be passed in a key for that transport. For example: $transportConfig = [ 'grpc' => [...], 'rest' => [...], ]; See the Google\ApiCore\Transport\GrpcTransport::build() and Google\ApiCore\Transport\RestTransport::build() methods for the supported options.

↳ clientCertSource callable

A callable which returns the client cert as a string. This can be used to provide a certificate and private key to the transport layer for mTLS.

createGameServerDeployment

Creates a new game server deployment in a given project and location.

Parameters
Name Description
parent string

Required. The parent resource name, in the following form: projects/{project}/locations/{location}.

deploymentId string

Required. The ID of the game server delpoyment resource to be created.

gameServerDeployment Google\Cloud\Gaming\V1\GameServerDeployment

Required. The game server delpoyment resource to be created.

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\OperationResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\OperationResponse;
use Google\Cloud\Gaming\V1\GameServerDeployment;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;
use Google\Rpc\Status;

/**
 * @param string $formattedParent The parent resource name, in the following form:
 *                                `projects/{project}/locations/{location}`. Please see
 *                                {@see GameServerDeploymentsServiceClient::locationName()} for help formatting this field.
 * @param string $deploymentId    The ID of the game server delpoyment resource to be created.
 */
function create_game_server_deployment_sample(string $formattedParent, string $deploymentId): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $gameServerDeployment = new GameServerDeployment();

    // Call the API and handle any network failures.
    try {
        /** @var OperationResponse $response */
        $response = $gameServerDeploymentsServiceClient->createGameServerDeployment(
            $formattedParent,
            $deploymentId,
            $gameServerDeployment
        );
        $response->pollUntilComplete();

        if ($response->operationSucceeded()) {
            /** @var GameServerDeployment $result */
            $result = $response->getResult();
            printf('Operation successful with response data: %s' . PHP_EOL, $result->serializeToJsonString());
        } else {
            /** @var Status $error */
            $error = $response->getError();
            printf('Operation failed with error data: %s' . PHP_EOL, $error->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedParent = GameServerDeploymentsServiceClient::locationName('[PROJECT]', '[LOCATION]');
    $deploymentId = '[DEPLOYMENT_ID]';

    create_game_server_deployment_sample($formattedParent, $deploymentId);
}

deleteGameServerDeployment

Deletes a single game server deployment.

Parameters
Name Description
name string

Required. The name of the game server delpoyment to delete, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}.

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\OperationResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\OperationResponse;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;
use Google\Rpc\Status;

/**
 * @param string $formattedName The name of the game server delpoyment to delete, in the following form:
 *                              `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. Please see
 *                              {@see GameServerDeploymentsServiceClient::gameServerDeploymentName()} for help formatting this field.
 */
function delete_game_server_deployment_sample(string $formattedName): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var OperationResponse $response */
        $response = $gameServerDeploymentsServiceClient->deleteGameServerDeployment($formattedName);
        $response->pollUntilComplete();

        if ($response->operationSucceeded()) {
            printf('Operation completed successfully.' . PHP_EOL);
        } else {
            /** @var Status $error */
            $error = $response->getError();
            printf('Operation failed with error data: %s' . PHP_EOL, $error->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedName = GameServerDeploymentsServiceClient::gameServerDeploymentName(
        '[PROJECT]',
        '[LOCATION]',
        '[DEPLOYMENT]'
    );

    delete_game_server_deployment_sample($formattedName);
}

fetchDeploymentState

Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.

Parameters
Name Description
name string

Required. The name of the game server delpoyment, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}.

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\FetchDeploymentStateResponse
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\FetchDeploymentStateResponse;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;

/**
 * @param string $name The name of the game server delpoyment, in the following form:
 *                     `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
 */
function fetch_deployment_state_sample(string $name): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var FetchDeploymentStateResponse $response */
        $response = $gameServerDeploymentsServiceClient->fetchDeploymentState($name);
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $name = '[NAME]';

    fetch_deployment_state_sample($name);
}

getGameServerDeployment

Gets details of a single game server deployment.

Parameters
Name Description
name string

Required. The name of the game server delpoyment to retrieve, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}.

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\GameServerDeployment
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\GameServerDeployment;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;

/**
 * @param string $formattedName The name of the game server delpoyment to retrieve, in the following form:
 *                              `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. Please see
 *                              {@see GameServerDeploymentsServiceClient::gameServerDeploymentName()} for help formatting this field.
 */
function get_game_server_deployment_sample(string $formattedName): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var GameServerDeployment $response */
        $response = $gameServerDeploymentsServiceClient->getGameServerDeployment($formattedName);
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedName = GameServerDeploymentsServiceClient::gameServerDeploymentName(
        '[PROJECT]',
        '[LOCATION]',
        '[DEPLOYMENT]'
    );

    get_game_server_deployment_sample($formattedName);
}

getGameServerDeploymentRollout

Gets details a single game server deployment rollout.

Parameters
Name Description
name string

Required. The name of the game server delpoyment to retrieve, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\GameServerDeploymentRollout
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\GameServerDeploymentRollout;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;

/**
 * @param string $formattedName The name of the game server delpoyment to retrieve, in the following form:
 *                              `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. Please see
 *                              {@see GameServerDeploymentsServiceClient::gameServerDeploymentName()} for help formatting this field.
 */
function get_game_server_deployment_rollout_sample(string $formattedName): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var GameServerDeploymentRollout $response */
        $response = $gameServerDeploymentsServiceClient->getGameServerDeploymentRollout($formattedName);
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedName = GameServerDeploymentsServiceClient::gameServerDeploymentName(
        '[PROJECT]',
        '[LOCATION]',
        '[DEPLOYMENT]'
    );

    get_game_server_deployment_rollout_sample($formattedName);
}

listGameServerDeployments

Lists game server deployments in a given project and location.

Parameters
Name Description
parent string

Required. The parent resource name, in the following form: projects/{project}/locations/{location}.

optionalArgs array

Optional.

↳ pageSize int

The maximum number of resources contained in the underlying API response. The API may return fewer values in a page, even if there are additional values to be retrieved.

↳ pageToken string

A page token is used to specify a page of values to be returned. If no page token is specified (the default), the first page of values will be returned. Any page token used here must have been generated by a previous call to the API.

↳ filter string

Optional. The filter to apply to list results.

↳ orderBy string

Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\PagedListResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\PagedListResponse;
use Google\Cloud\Gaming\V1\GameServerDeployment;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;

/**
 * @param string $formattedParent The parent resource name, in the following form:
 *                                `projects/{project}/locations/{location}`. Please see
 *                                {@see GameServerDeploymentsServiceClient::locationName()} for help formatting this field.
 */
function list_game_server_deployments_sample(string $formattedParent): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var PagedListResponse $response */
        $response = $gameServerDeploymentsServiceClient->listGameServerDeployments($formattedParent);

        /** @var GameServerDeployment $element */
        foreach ($response as $element) {
            printf('Element data: %s' . PHP_EOL, $element->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedParent = GameServerDeploymentsServiceClient::locationName('[PROJECT]', '[LOCATION]');

    list_game_server_deployments_sample($formattedParent);
}

previewGameServerDeploymentRollout

Previews the game server deployment rollout. This API does not mutate the rollout resource.

Parameters
Name Description
rollout Google\Cloud\Gaming\V1\GameServerDeploymentRollout

Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.

optionalArgs array

Optional.

↳ updateMask FieldMask

Optional. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask

↳ previewTime Timestamp

Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\PreviewGameServerDeploymentRolloutResponse
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\GameServerDeploymentRollout;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;
use Google\Cloud\Gaming\V1\PreviewGameServerDeploymentRolloutResponse;

/**
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function preview_game_server_deployment_rollout_sample(): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $rollout = new GameServerDeploymentRollout();

    // Call the API and handle any network failures.
    try {
        /** @var PreviewGameServerDeploymentRolloutResponse $response */
        $response = $gameServerDeploymentsServiceClient->previewGameServerDeploymentRollout($rollout);
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

updateGameServerDeployment

Patches a game server deployment.

Parameters
Name Description
gameServerDeployment Google\Cloud\Gaming\V1\GameServerDeployment

Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.

updateMask Google\Protobuf\FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\OperationResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\OperationResponse;
use Google\Cloud\Gaming\V1\GameServerDeployment;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;
use Google\Protobuf\FieldMask;
use Google\Rpc\Status;

/**
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function update_game_server_deployment_sample(): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $gameServerDeployment = new GameServerDeployment();
    $updateMask = new FieldMask();

    // Call the API and handle any network failures.
    try {
        /** @var OperationResponse $response */
        $response = $gameServerDeploymentsServiceClient->updateGameServerDeployment(
            $gameServerDeployment,
            $updateMask
        );
        $response->pollUntilComplete();

        if ($response->operationSucceeded()) {
            /** @var GameServerDeployment $result */
            $result = $response->getResult();
            printf('Operation successful with response data: %s' . PHP_EOL, $result->serializeToJsonString());
        } else {
            /** @var Status $error */
            $error = $response->getError();
            printf('Operation failed with error data: %s' . PHP_EOL, $error->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

updateGameServerDeploymentRollout

Patches a single game server deployment rollout.

The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.

Parameters
Name Description
rollout Google\Cloud\Gaming\V1\GameServerDeploymentRollout

Required. The game server delpoyment rollout to be updated. Only fields specified in update_mask are updated.

updateMask Google\Protobuf\FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\OperationResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\OperationResponse;
use Google\Cloud\Gaming\V1\GameServerDeployment;
use Google\Cloud\Gaming\V1\GameServerDeploymentRollout;
use Google\Cloud\Gaming\V1\GameServerDeploymentsServiceClient;
use Google\Protobuf\FieldMask;
use Google\Rpc\Status;

/**
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function update_game_server_deployment_rollout_sample(): void
{
    // Create a client.
    $gameServerDeploymentsServiceClient = new GameServerDeploymentsServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $rollout = new GameServerDeploymentRollout();
    $updateMask = new FieldMask();

    // Call the API and handle any network failures.
    try {
        /** @var OperationResponse $response */
        $response = $gameServerDeploymentsServiceClient->updateGameServerDeploymentRollout(
            $rollout,
            $updateMask
        );
        $response->pollUntilComplete();

        if ($response->operationSucceeded()) {
            /** @var GameServerDeployment $result */
            $result = $response->getResult();
            printf('Operation successful with response data: %s' . PHP_EOL, $result->serializeToJsonString());
        } else {
            /** @var Status $error */
            $error = $response->getError();
            printf('Operation failed with error data: %s' . PHP_EOL, $error->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

getOperationsClient

Return an OperationsClient object with the same endpoint as $this.

Returns
Type Description
Google\ApiCore\LongRunning\OperationsClient

resumeOperation

Resume an existing long running operation that was previously started by a long running API method. If $methodName is not provided, or does not match a long running API method, then the operation can still be resumed, but the OperationResponse object will not deserialize the final response.

Parameters
Name Description
operationName string

The name of the long running operation

methodName string

The name of the method used to start the operation

Returns
Type Description
Google\ApiCore\OperationResponse

static::gameServerDeploymentName

Formats a string containing the fully-qualified path to represent a game_server_deployment resource.

Parameters
Name Description
project string
location string
deployment string
Returns
Type Description
string The formatted game_server_deployment resource.

static::gameServerDeploymentRolloutName

Formats a string containing the fully-qualified path to represent a game_server_deployment_rollout resource.

Parameters
Name Description
project string
location string
deployment string
Returns
Type Description
string The formatted game_server_deployment_rollout resource.

static::locationName

Formats a string containing the fully-qualified path to represent a location resource.

Parameters
Name Description
project string
location string
Returns
Type Description
string The formatted location resource.

static::parseName

Parses a formatted name string and returns an associative array of the components in the name.

The following name formats are supported: Template: Pattern

  • gameServerDeployment: projects/{project}/locations/{location}/gameServerDeployments/{deployment}
  • gameServerDeploymentRollout: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
  • location: projects/{project}/locations/{location}

The optional $template argument can be supplied to specify a particular pattern, and must match one of the templates listed above. If no $template argument is provided, or if the $template argument does not match one of the templates listed, then parseName will check each of the supported templates, and return the first match.

Parameters
Name Description
formattedName string

The formatted name string

template string

Optional name of template to match

Returns
Type Description
array An associative array from name component IDs to component values.

Constants

SERVICE_NAME

Value: 'google.cloud.gaming.v1.GameServerDeploymentsService'

The name of the service.

SERVICE_ADDRESS

Value: 'gameservices.googleapis.com'

The default address of the service.

DEFAULT_SERVICE_PORT

Value: 443

The default port of the service.

CODEGEN_NAME

Value: 'gapic'

The name of the code generator, to be included in the agent header.