Unless otherwise configured, the client libraries use Application Default Credentials to authenticate with Google Cloud Services. While this works for most applications, in some cases you may need to override this default. You can do so by providing the UnifiedCredentialsOption The following example shows how to explicitly load a service account key file:
[](std::string const& keyfile) {
auto is = std::ifstream(keyfile);
is.exceptions(std::ios::badbit); // Minimal error handling in examples
auto contents = std::string(std::istreambuf_iterator<char>(is.rdbuf()), {});
auto options =
google::cloud::Options{}.set<google::cloud::UnifiedCredentialsOption>(
google::cloud::MakeServiceAccountCredentials(contents));
return google::cloud::accesscontextmanager_v1::AccessContextManagerClient(
google::cloud::accesscontextmanager_v1::
MakeAccessContextManagerConnection(options));
}
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-05 UTC."],[[["This page provides documentation for various versions of the C++ Access Context Manager client library, ranging from version 2.11.0 to the latest release candidate 2.37.0-rc."],["The client libraries primarily use Application Default Credentials for authentication with Google Cloud Services, but this can be overridden."],["You can override the default authentication by utilizing the `UnifiedCredentialsOption`, which allows for specifying credentials, such as loading a service account key file."],["The documentation provides an example of how to explicitly load a service account key file to override default credentials, using `MakeServiceAccountCredentials`."],["The best practices for managing service account keys can be found in a separate guide, linked within this page."]]],[]]