Text-to-Speech 用戶端程式庫

本頁說明如何開始使用 Text-to-Speech API 適用的 Cloud 用戶端程式庫。用戶端程式庫可讓您從支援的語言輕鬆存取Google Cloud API。雖然您可以直接向伺服器發出原始要求來使用Google Cloud API,但用戶端程式庫提供簡化功能,可大幅減少您需要編寫的程式碼數量。

如要進一步瞭解 Cloud 用戶端程式庫和舊版 Google API 用戶端程式庫,請參閱用戶端程式庫說明

安裝用戶端程式庫

C++

如要瞭解這個用戶端程式庫的需求和安裝依附元件,請參閱「設定 C++ 開發環境」。

C#

如果您使用 Visual Studio 2017 以上版本,請開啟 NuGet 套件管理員視窗,然後輸入下列內容:

Install-Package Google.Apis

如果您使用 .NET Core 指令列介面工具安裝依附元件,請執行下列指令:

dotnet add package Google.Apis

詳情請參閱設定 C# 開發環境

Go

go get cloud.google.com/go/texttospeech/apiv1

詳情請參閱「設定 Go 開發環境」。

Java

If you are using Maven, add the following to your pom.xml file. For more information about BOMs, see The Google Cloud Platform Libraries BOM.

<dependencyManagement>
  <dependencies>
    <dependency>
      <groupId>com.google.cloud</groupId>
      <artifactId>libraries-bom</artifactId>
      <version>26.61.0</version>
      <type>pom</type>
      <scope>import</scope>
    </dependency>
  </dependencies>
</dependencyManagement>

<dependencies>
  <dependency>
    <groupId>com.google.cloud</groupId>
    <artifactId>google-cloud-texttospeech</artifactId>
  </dependency>
</dependencies>

If you are using Gradle, add the following to your dependencies:

implementation 'com.google.cloud:google-cloud-texttospeech:2.67.0'

If you are using sbt, add the following to your dependencies:

libraryDependencies += "com.google.cloud" % "google-cloud-texttospeech" % "2.67.0"

If you're using Visual Studio Code, IntelliJ, or Eclipse, you can add client libraries to your project using the following IDE plugins:

The plugins provide additional functionality, such as key management for service accounts. Refer to each plugin's documentation for details.

詳情請參閱「設定 Java 開發環境」。

Node.js

npm install @google-cloud/text-to-speech

詳情請參閱「設定 Node.js 開發環境」。

PHP

composer require google/apiclient

詳情請參閱「在 Google Cloud 上使用 PHP」。

Python

pip install --upgrade google-cloud-texttospeech

詳情請參閱「設定 Python 開發環境」。

Ruby

gem install google-api-client

詳情請參閱「設定 Ruby 開發環境」。

設定驗證方法

為驗證對 Google Cloud API 的呼叫,用戶端程式庫支援應用程式預設憑證 (ADC);程式庫會在定義的一組位置中尋找憑證,並使用這些憑證驗證對 API 的要求。使用 ADC,您可以在各種環境 (例如本機開發或正式版) 中,為應用程式提供憑證,不必修改應用程式程式碼。

在實際工作環境中,設定 ADC 的方式取決於服務和環境。詳情請參閱「設定應用程式預設憑證」。

在本地開發環境中,您可以使用與 Google 帳戶相關聯的憑證設定 ADC:

  1. After installing the Google Cloud CLI, sign in to the gcloud CLI with your federated identity and then initialize it by running the following command:

    gcloud init
  2. Create local authentication credentials for your user account:

    gcloud auth application-default login

    If an authentication error is returned, and you are using an external identity provider (IdP), confirm that you have signed in to the gcloud CLI with your federated identity.

    畫面上會顯示登入畫面。登入後,您的憑證會儲存在 ADC 使用的 本機憑證檔案中。

使用用戶端程式庫

以下範例將說明用戶端程式庫的使用方法。

C++


#include "google/cloud/texttospeech/v1/text_to_speech_client.h"
#include <iostream>

auto constexpr kText = R"""(
Four score and seven years ago our fathers brought forth on this
continent, a new nation, conceived in Liberty, and dedicated to
the proposition that all men are created equal.)""";

int main(int argc, char* argv[]) try {
  if (argc != 1) {
    std::cerr << "Usage: " << argv[0] << "\n";
    return 1;
  }

  namespace texttospeech = ::google::cloud::texttospeech_v1;
  auto client = texttospeech::TextToSpeechClient(
      texttospeech::MakeTextToSpeechConnection());

  google::cloud::texttospeech::v1::SynthesisInput input;
  input.set_text(kText);
  google::cloud::texttospeech::v1::VoiceSelectionParams voice;
  voice.set_language_code("en-US");
  google::cloud::texttospeech::v1::AudioConfig audio;
  audio.set_audio_encoding(google::cloud::texttospeech::v1::LINEAR16);

  auto response = client.SynthesizeSpeech(input, voice, audio);
  if (!response) throw std::move(response).status();
  // Normally one would play the results (response->audio_content()) over some
  // audio device. For this quickstart, we just print some information.
  auto constexpr kWavHeaderSize = 48;
  auto constexpr kBytesPerSample = 2;  // we asked for LINEAR16
  auto const sample_count =
      (response->audio_content().size() - kWavHeaderSize) / kBytesPerSample;
  std::cout << "The audio has " << sample_count << " samples\n";

  return 0;
} catch (google::cloud::Status const& status) {
  std::cerr << "google::cloud::Status thrown: " << status << "\n";
  return 1;
}

Go


// Command quickstart generates an audio file with the content "Hello, World!".
package main

import (
	"context"
	"fmt"
	"log"
	"os"

	texttospeech "cloud.google.com/go/texttospeech/apiv1"
	"cloud.google.com/go/texttospeech/apiv1/texttospeechpb"
)

func main() {
	// Instantiates a client.
	ctx := context.Background()

	client, err := texttospeech.NewClient(ctx)
	if err != nil {
		log.Fatal(err)
	}
	defer client.Close()

	// Perform the text-to-speech request on the text input with the selected
	// voice parameters and audio file type.
	req := texttospeechpb.SynthesizeSpeechRequest{
		// Set the text input to be synthesized.
		Input: &texttospeechpb.SynthesisInput{
			InputSource: &texttospeechpb.SynthesisInput_Text{Text: "Hello, World!"},
		},
		// Build the voice request, select the language code ("en-US") and the SSML
		// voice gender ("neutral").
		Voice: &texttospeechpb.VoiceSelectionParams{
			LanguageCode: "en-US",
			SsmlGender:   texttospeechpb.SsmlVoiceGender_NEUTRAL,
		},
		// Select the type of audio file you want returned.
		AudioConfig: &texttospeechpb.AudioConfig{
			AudioEncoding: texttospeechpb.AudioEncoding_MP3,
		},
	}

	resp, err := client.SynthesizeSpeech(ctx, &req)
	if err != nil {
		log.Fatal(err)
	}

	// The resp's AudioContent is binary.
	filename := "output.mp3"
	err = os.WriteFile(filename, resp.AudioContent, 0644)
	if err != nil {
		log.Fatal(err)
	}
	fmt.Printf("Audio content written to file: %v\n", filename)
}

Java

// Imports the Google Cloud client library
import com.google.cloud.texttospeech.v1.AudioConfig;
import com.google.cloud.texttospeech.v1.AudioEncoding;
import com.google.cloud.texttospeech.v1.SsmlVoiceGender;
import com.google.cloud.texttospeech.v1.SynthesisInput;
import com.google.cloud.texttospeech.v1.SynthesizeSpeechResponse;
import com.google.cloud.texttospeech.v1.TextToSpeechClient;
import com.google.cloud.texttospeech.v1.VoiceSelectionParams;
import com.google.protobuf.ByteString;
import java.io.FileOutputStream;
import java.io.OutputStream;

/**
 * Google Cloud TextToSpeech API sample application. Example usage: mvn package exec:java
 * -Dexec.mainClass='com.example.texttospeech.QuickstartSample'
 */
public class QuickstartSample {

  /** Demonstrates using the Text-to-Speech API. */
  public static void main(String... args) throws Exception {
    // Instantiates a client
    try (TextToSpeechClient textToSpeechClient = TextToSpeechClient.create()) {
      // Set the text input to be synthesized
      SynthesisInput input = SynthesisInput.newBuilder().setText("Hello, World!").build();

      // Build the voice request, select the language code ("en-US") and the ssml voice gender
      // ("neutral")
      VoiceSelectionParams voice =
          VoiceSelectionParams.newBuilder()
              .setLanguageCode("en-US")
              .setSsmlGender(SsmlVoiceGender.NEUTRAL)
              .build();

      // Select the type of audio file you want returned
      AudioConfig audioConfig =
          AudioConfig.newBuilder().setAudioEncoding(AudioEncoding.MP3).build();

      // Perform the text-to-speech request on the text input with the selected voice parameters and
      // audio file type
      SynthesizeSpeechResponse response =
          textToSpeechClient.synthesizeSpeech(input, voice, audioConfig);

      // Get the audio contents from the response
      ByteString audioContents = response.getAudioContent();

      // Write the response to the output file.
      try (OutputStream out = new FileOutputStream("output.mp3")) {
        out.write(audioContents.toByteArray());
        System.out.println("Audio content written to file \"output.mp3\"");
      }
    }
  }
}

Node.js

// Imports the Google Cloud client library
const textToSpeech = require('@google-cloud/text-to-speech');

// Import other required libraries
const {writeFile} = require('node:fs/promises');

// Creates a client
const client = new textToSpeech.TextToSpeechClient();

async function quickStart() {
  // The text to synthesize
  const text = 'hello, world!';

  // Construct the request
  const request = {
    input: {text: text},
    // Select the language and SSML voice gender (optional)
    voice: {languageCode: 'en-US', ssmlGender: 'NEUTRAL'},
    // select the type of audio encoding
    audioConfig: {audioEncoding: 'MP3'},
  };

  // Performs the text-to-speech request
  const [response] = await client.synthesizeSpeech(request);

  // Save the generated binary audio content to a local file
  await writeFile('output.mp3', response.audioContent, 'binary');
  console.log('Audio content written to file: output.mp3');
}

await quickStart();

Python

"""Synthesizes speech from the input string of text or ssml.
Make sure to be working in a virtual environment.

Note: ssml must be well-formed according to:
    https://www.w3.org/TR/speech-synthesis/
"""
from google.cloud import texttospeech

# Instantiates a client
client = texttospeech.TextToSpeechClient()

# Set the text input to be synthesized
synthesis_input = texttospeech.SynthesisInput(text="Hello, World!")

# Build the voice request, select the language code ("en-US") and the ssml
# voice gender ("neutral")
voice = texttospeech.VoiceSelectionParams(
    language_code="en-US", ssml_gender=texttospeech.SsmlVoiceGender.NEUTRAL
)

# Select the type of audio file you want returned
audio_config = texttospeech.AudioConfig(
    audio_encoding=texttospeech.AudioEncoding.MP3
)

# Perform the text-to-speech request on the text input with the selected
# voice parameters and audio file type
response = client.synthesize_speech(
    input=synthesis_input, voice=voice, audio_config=audio_config
)

# The response's audio_content is binary.
with open("output.mp3", "wb") as out:
    # Write the response to the output file.
    out.write(response.audio_content)
    print('Audio content written to file "output.mp3"')

其他資源

C++

以下清單列出與 C++ 用戶端程式庫相關的更多資源連結:

C#

以下清單列出與 C# 用戶端程式庫相關的更多資源連結:

Go

下列清單包含與 Go 專用用戶端程式庫相關的更多資源連結:

Java

以下列出與 Java 用戶端程式庫相關的更多資源連結:

Node.js

以下清單列出與 Node.js 用戶端程式庫相關的更多資源連結:

PHP

下列清單包含與 PHP 用戶端程式庫相關的更多資源連結:

Python

以下清單包含適用於 Python 的用戶端程式庫相關資源連結:

Ruby

以下清單提供與 Ruby 用戶端程式庫相關的更多資源連結: